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## java.awt
Interface Composite

All Known Implementing Classes:
  AlphaComposite

    public interface Composite

The `Composite` interface, along with `CompositeContext`, defines the methods to compose a draw primitive with the underlying graphics area. After the `Composite` is set in the `Graphics2D` context, it combines a shape, text, or an image being rendered with the colors that have already been rendered according to pre-defined rules. The classes implementing this interface provide the rules and a method to create the context for a particular operation. `CompositeContext` is an environment used by the compositing operation, which is created by the `Graphics2D` prior to the start of the operation. `CompositeContext` contains private information and resources needed for a compositing operation. When the `CompositeContext` is no longer needed, the `Graphics2D` object disposes of it in order to reclaim resources allocated for the operation.

Instances of classes implementing `Composite` must be immutable because the `Graphics2D` does not clone these objects when they are set as an attribute with the `setComposite` method or when the `Graphics2D` object is cloned. This is to avoid undefined rendering behavior of `Graphics2D`, resulting from the modification of the `Composite` object after it has been set in the `Graphics2D` context.

Since this interface must expose the contents of pixels on the target device or image to potentially arbitrary code, the use of custom objects which implement this interface when rendering directly to a screen device is governed by the `readDisplayPixels` `AWTPermission`. The permission check will occur when such a custom object is passed to the `setComposite` method of a `Graphics2D` retrieved from a `Component`.

See Also:
  `AlphaComposite`, `CompositeContext`, `Graphics2D.setComposite(java.awt.Composite)`

Method Summary
`CompositeContext` | `createContext(ColorModel srcColorModel, ColorModel dstColorModel, RenderingHints hints)` Creates a context containing state that is used to perform the compositing operation.

Method Detail

### createContext

    CompositeContext createContext(ColorModel srcColorModel,
                                   ColorModel dstColorModel,
                                   RenderingHints hints)

  Creates a context containing state that is used to perform the compositing operation. In a multi-threaded environment, several contexts can exist simultaneously for a single `Composite` object.

  Parameters:
    `srcColorModel` - the `ColorModel` of the source
    `dstColorModel` - the `ColorModel` of the destination
    `hints` - the hint that the context object uses to choose between rendering alternatives
  Returns:
    the `CompositeContext` object used to perform the compositing operation.

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