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## Uses of Class
java.awt.Graphics2D

Packages that use Graphics2D
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.font | Provides classes and interface relating to fonts.
java.awt.image | Provides classes for creating and modifying images.

Uses of Graphics2D in java.awt

Methods in java.awt that return Graphics2D
`Graphics2D` | `SplashScreen.createGraphics()` Creates a graphics context (as a `Graphics2D` object) for the splash screen overlay image, which allows you to draw over the splash screen.
`abstract Graphics2D` | `GraphicsEnvironment.createGraphics(BufferedImage img)` Returns a `Graphics2D` object for rendering into the specified `BufferedImage`.

Uses of Graphics2D in java.awt.font

Methods in java.awt.font with parameters of type Graphics2D
`void` | `ShapeGraphicAttribute.draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.
`void` | `TextLayout.draw(Graphics2D g2, float x, float y)` Renders this `TextLayout` at the specified location in the specified `Graphics2D` context.
`void` | `ImageGraphicAttribute.draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.
`abstract void` | `GraphicAttribute.draw(Graphics2D graphics, float x, float y)` Renders this `GraphicAttribute` at the specified location.

Uses of Graphics2D in java.awt.image

Methods in java.awt.image that return Graphics2D
`Graphics2D` | `BufferedImage.createGraphics()` Creates a `Graphics2D`, which can be used to draw into this `BufferedImage`.
`abstract Graphics2D` | `VolatileImage.createGraphics()` Creates a `Graphics2D`, which can be used to draw into this `VolatileImage`.

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